
Manny Takes on Upper Management (Demo)
A downloadable game for Windows and macOS
A Game of Chutes and Corporate Ladders
Welcome to Infants Inc., where ruthless capitalism starts in the crib and friendship is a fireable offense.
When Manny’s only friend is “reassigned” for helping him hit a sales quota, this once-loyal baby breaks the rules, assembles a rebel team, and begins a pacifier-powered uprising.
Team up, take down upper management, and discover the diaper-clad truth behind the most exploitative baby corporation in the world.
Gameplay Features 🍼
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Turn-Based Tactical Combat: Outsmart cutthroat coworkers using positioning, combos, and 50+ strategic skills
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Team Synergy & Chain Attacks: Coordinate your friends to chain together devastating strikes using the Power of Friendship
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Enemy Variety: From zealous interns, micromanaging managers, to the monstrous CEO, each enemy (10+ unique types!) brings unique challenges
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Simple Controls, Deep Strategy: Easy to pick up, with tactical depth for players who want to optimize every turn
Power of Friendship 💪
When two units attack the same enemy, the second unit gains an extra turn.
Plan your attacks, position your babies, and chain together friendship-fueled combos to dominate the battlefield. It’s not just about damage — it’s about supporting each other to overcome impossible odds.
Theme
It’s not just about fighting. It’s about remembering why we fight.
Manny Takes on Upper Management is a story about resistance in the workplace. As you assemble your team, you’ll learn that in a world built on quotas and rules, teamwork makes the dreamwork.
Ready to fight the system?
Download the demo below and let us know what you think!
Let’s take down Upper Management — together.
Controls
Use SPACE or Mouse Clicks to go through cutscenes, animations, and interact with NPCs!
During battle, use Left Mouse Click to select options, and use Right Mouse Click to cancel.
🎓 A Note from the Team
Manny Takes on Upper Management was created as a 15-week school club project, built entirely by a small team of students fueled by pure passion.
While it may not be perfect and likely has some minor bugs here and there, we poured our hearts into all the animations, dialogues, and battles.
We hope you enjoy the journey.
Credits
Team Leads
- Oscar Su (DubiousDuck) - Director, Programmer, Battle System Engineer, UI/UX
- Lea Sioson (LemonInk) - Art Director, UI Designer
- Branden Bohrnsen (brandenmb) - Programmer, UI System Engineer
Team Members
- John Tan (johncast) - Writing, Game Design, Arts, Cutscenes
- Jeff Lee (eljefe_vive) - Composing
- Julianna Ernie (oranj.juice) - Character design, character sprites
- Bill Situ (billybobnot1) - World and Level tiles
- Brendan Aeria (Branden Aeria) - Programming, UI
- Clark Peng (werus23) - Programming
- Kevin Yang (Abignerd1) - Programming
Special Thanks
- Jon Wake - SFX
- pixabay - SFX
Updated | 1 day ago |
Published | 6 days ago |
Status | Prototype |
Platforms | Windows, macOS |
Authors | DubiousDuck, Brendan Aeria, LemonInk, Abignerd1, eljefe_vive, brandenmb, johncast, oranj.juice, werus23, Billybobnot1 |
Genre | Strategy, Role Playing |
Made with | Godot |
Tags | Comedy, Cute, Funny, Pixel Art, satire, Turn-Based Combat, Turn-based Strategy |
Average session | A few minutes |
Inputs | Keyboard |
Development log
- Small Fixes after Showcase1 day ago
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